![]() The story also branches, forcing you to make decisions at certain points, thereby earning favor or scorn with particular characters or individual factions – although you can often afford to be a bit cavalier, since pretty much everyone you meet will betray you at some point. Completing the story missions, side missions, and the many random activities dotted around the city reward XP to spend on new parkour and combat abilities.ĭying Light 2: Stay Human is a complex, full-blown RPG masquerading as a mere zombie game. For example, Aiden can collect Inhibitors, which allow him to improve his base stats for health and stamina (the latter crucial for both combat and parkour). It boasts a dizzying number of systems that feed into each other, yet cohere in near-miraculous fashion. It swiftly becomes apparent that, to an even greater extent than the first game, Dying Light 2: Stay Human is a complex, full-blown RPG masquerading as a mere zombie game. That GRE key – the only means of unlocking anything GRE-related, of which there is plenty in Villedor – eventually becomes the game’s prime plot MacGuffin. On the way to Villedor, Aiden acquires a GRE access key – the GRE being the medical, quasi-paramilitary organization that sprung into action to find a cure for the first game’s viral outbreak in Harran, but was blamed for further outbreaks and hounded into oblivion. Haunted by memories of childhood experimentation, he is on a quest to find his sister Mia, and his investigations lead him to the city of Villedor. Dying Light 2’s protagonist, Aiden, is a so-called Pilgrim, one of the few intrepid humans willing to venture outside the walled cities that remain. Its events take place 15 years after the original viral outbreak depicted in the first game, and show a world in a dire state (in a way that strikes plenty of chords after our own real-life pandemic experiences). Unlock it to allow the three prisoners to escape and complete the quest.It’s somewhat ironic that Dying Light 2 swiftly makes you feel at ease, since the environment it plunges you into is anything but comfortable. The prison door is locked with a hard lock. During the fight, a Renegade spearman will show up to support Elias, but outside of that it is just the five men from the cutscene.Īfter defeating Elias and his men, rescue the prisoners. As such, Elias and his men need to be defeated. While Elias offers to let Aiden join, no option to do so exists. Elias explains his motivations for capturing and killing innocents, as he believes that by killing them their strength is absorbed. ![]() Upon trying to open the door to the prisoners, two more Renegade footmen appear, followed by Elias himself accompanied by another Renegade footman and a Renegade heavy. After dispatching the Renegades, rescue the prisoners. It holds three Renegade archers, five Renegade footmen, two of which carry an alarm, a heavy Renegade, and a Renegade incendiary. The fourth camp is located to the east of the Garrison Electrical Station. The third camp, while also holding three Renegades, still does not contain the survivors. Kasper also informs Aiden that the leader of the Renegade squad was Elias, a former survivor who lived in the area two years prior. Kasper suggests that the Renegades might have stopped at an overlook by the windmill on Garrison Boulevard, to the southwest of the second camp. Some Renegades are found here, but not the captured survivors. Investigate a corpse located on the table to progress the quest further and then head for the second Renegade Camp, which is located southwest of the first one. The first Renegade Camp is located to the west of Culvert Island. The survivor will point to a nearby Renegade Camp as the likely location where his friends were brought, and asks for help to rescue them. A survivor named Kasper will open the door, and in conversation, state how his friends Maria and Robert were taken by the Renegades. After defeating them, go to the shack on the island and speak to the survivors. A total of three Renegade archers, three Renegades footmen, one Renegade spearman, and one Renegade Elite are found on the island. Go over to the island and help the survivors by clearing out the attacking Renegades, who can be heard taunting the hiding survivors. Shortly after the quest, Aiden Caldwell will be radioed by Dierk, asking for help as the island is under attack by Renegades. After Rowe and his unit were ordered to withdraw from Culvert Island by Jack Matt, the island was left defenseless.
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